The Adventures of Mickey is a Final Bachelor Project for the squad Play & Learn at the University of Technology Eindhoven. The subject of the project is AR Learning. The project is an AR game for students in class 3 and 4 of primary school. It uses a physical board upon which AR actors are projected. The player uses a handheld device as an AR camera and sees the AR world through the screen. In the game, the player is tasked with finding a magical book for their friend, Apprentice Mickey. The player goes through levels fighting monsters and finding magical artefacts. The player fights monsters by rolling dice to build equations. Once the equation is solved, the play defeats the monster. They also need t need to use spatial awareness to solve AR puzzles. Information and clues for the puzzle can be found on the walls, which are only visible if the player aims the AR camera at the wall.
The game has the player solve obstacles and problems in the game using math. The game is also a tool for teachers to monitor their students effectively and challenge them appropriately.
The game is analyzed using multiple game theory frameworks to ensure an engaging and immersive experience.
I learned from this project to be independent. It was my first large project without a group to rely on and motivate me. I had to draw my own plan, come up with my own ideas, and most importantly, find my own help. I quickly found out that you cannot do everything yourself and you need to reach out to people to review your work and steer you in the right direction. Nevertheless, the freedom to follow my own pursuits and make my own planning was almost eye-opening. I am to use this experience to work better independently within a group.