Just a student with a passion for products that blow your mind.
During my first year at the TU/e, I completed Project 1 under the squad Play & Learn. While I consider the project and final product a success considering my experience, the Play & Learn squad did not resonate with me. The design challenge was to design an elegant solution for new students and visitors to find their way around the TU/e campus.
Our solution was a handheld device which would vibrate depending on how far away you are from your destination. If you were relatively far away, it would only hum slightly, if you were close by it would vibrate intensely. At the time, I preferred coding the prototype over the actual design content. We ended with a semi-working prototype which did not look very good.
From that project, I learned that I prefer using the Arduino and coding to achieve a functional prototype over spending more time on the physical aspects to create a less functional look-and-feel prototype. I also felt like our design challenge wasn’t “grand” enough. From the beginning, I have wanted to design products that make a difference.
To act on this, I picked Studio Silver for Project 2. During this project, I got to design for people suffering from dementia. It felt invigorating and empowering to come up with ways to help our client. We went through many iterations and eventually developed a product that really would change their lives for the better. The product was a modified television which could play TV-shows from when the client was younger. Also, family members and friends could upload their own media to the TV to be shown as well.
From that project, I reconfirmed that I feel most comfortable designing and coding interactions. It was my job to program the buttons and knobs on the screen. Looking back, the code I created was quite inefficient and not high quality, even if it did not matter for the prototype. I’m happy to see that I have developed and learned a lot since. I also reconfirmed that I do want to create impactful products. It was important for me to work on design challenges which are impactful and can make a difference.
For Project 3 I got placed in Smart Mobility. The squad was out of my comfort zone as I do not have a lot of experience with vehicles besides my bike. My goal for that project was to learn more about sustainable solutions and to design a product which encourages people to adopt a healthier lifestyle. Unfortunately, our design challenge did not have a lot to do with that. We had to develop a product which assists the driver in making the transition from manual driving to automatic.
The product we designed was aesthetically pleasing and provided a lot of design opportunities. However, even though it was a research project we did not do a lot of research. Similar to Project 1, I also did not feel like the product would be very impactful.
During the 3rd year of my bachelor, I followed the coherent course package Design for Games and Play. After not getting to do a lot of coding in Project 3, I developed an interest is coding games. The course package tied into that, therefore I decided to pursue that over an internship. This decision was mostly fueled by a project I saw during the demo day in Summer 2018. The project features a demo for a VR game designed to teach French to students and children.
During Design for Games and Play I developed a love for game design. I believed that game design would provide the perfect platform to develop elegant products which users are inherently drawn towards. On top of that, serious games can be impactful.